Whiteboxing in Unity
After the Level Design is done, how would its whiteboxing be made?
Whiteboxing: it is the block-out of the level, constructing its basic geometric structure. It allows to quickly test in-game what the player sees, his path, the level flow and verify its dimensions, scale and overall proportions…
Throughout this video (which is the first part of a series of four videos), I give some tips and talk about how you can whitebox your level, after the Level Design has been done. To build this entire level I just used 2 types of 3D models: a floor, and a wall (both being planes).
I recorded the videos aiming to show to my team, so it is spoken in our native language.
Fear not! Although the videos are narrated in portuguese-BR, you can still learn the process from watching it!
Fell free to comment here ;]