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Archive for October 20, 2010

Whiteboxing in Unity

October 20, 2010 2 comments

After the Level Design is done, how would its whiteboxing be made?

Whiteboxing: it is the block-out of the level, constructing its basic geometric structure. It allows to quickly test in-game what the player sees, his path, the level flow and verify its dimensions, scale and overall proportions…

Throughout this video (which is the first part of a series of four videos), I give some tips and talk about how you can whitebox your level, after the Level Design has been done. To build this entire level I just used 2 types of 3D models: a floor, and a wall (both being planes).

I recorded the videos aiming to show to my team, so it is spoken in our native language.

Fear not! Although the videos are narrated in portuguese-BR, you can still learn the process from watching it!

Fell free to comment here ;]

 

 

 

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